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Stadia controller retroarch8/13/2023 ![]() Do not use titles that are meant to mislead users into thinking something is true or not.Remember, you are talking to another human, be kind. Acting in an abusive way may result in an immediate ban without warning.Where possible, please censor names and/or identifiable information such as Twitter handles, etc., in order to protect privacy of non-consenting individuals.Keep in mind that online harassment is also illegal in many places and can have serious offline consequences for both the harasser and the victim. Do not engage in harassing, bullying, or threatening behavior, and do not incite others to engage in these activities.Subscribe for official updates from Stadia employees, and join in on the conversation with your fellow community members. Follow Socials! Twitter Discord YouTube Facebook Instagram About.My nephew (12 y.o.) comes over and can pick up and play with it without any trouble. The only thing I can't get to work whatsoever has been playing Duck Hunt and other lightgun games using a Wii remote, but otherwise this set-up has worked well. I've done both approaches, and they both work well - though I tend to stick with the hardwire just so I don't have to worry about latency or recharging batteries. Heads-up that the series 2 version doesn't work quite right as of yet, and for the series 1, you either need to hardwire it (you can get a 25' cable off of amazon for ~$8), or you'll need something like a Skywin Adapter to use it wirelessly. The Xbox One Elite Controller has been super useful because I can program different profiles using the PC and switch between them with the physical button, which solved some issues I had with a few of the Dreamcast/Saturn fighting games I was playing. In terms of peripherals, I use an Xbox One Elite Series 1 controller with my shield, and a Dolphin Bar + Wii Remotes + VirtualHere to control the Wii games coming from the PC. It's not a huge issue, but it can take some adjustment if they bounce around between systems a lot. "Touch" gamers who don't actually look at the face buttons will be fine, but since the standard controllers use the Xbox layout, people can get turned around if the game tells them to "press X", but that key defaults to the button labeled "Y", etc. The biggest challenge you'll probably run into here is with button mappings. I've played through God of War, Windwaker, and Metroid Prime with that approach. You can just set them up as "games" in the app with their own individual little icons, and when someone clicks them on the Shield, it will shoot them right over. I tend to emulate all of those on the PC and cast them to the Shield using NVidia Gamestream app, with a FIT-Headless GS plugged into the PC to make sure it uses the right resolution. Gamecube and Wii can run, but the performance is pretty poor - and I don't know of an operational PS2 emulator for android whatsoever. Arc Browser makes a great interface for all of this. In my experience, sixth generation consoles (PS1/Saturn/N64) and earlier run perfectly fine, as do Dreamcast and PSP (though there are some Dreamcast games that won't run because they require a Windows sub-system). Looking for content - send us a mod mail if you have something that should be added.(You can also email with a follow up or more detail) ![]() Samsung SmartThings hub support (using a dongle) is coming. It's also compatible with the GeForce Now game streaming, a service from NVIDIA costing $7.99 per month. Many android apps can be successfully sideloaded if not available on the store. The Shield Android TV supports Youtube, Netflix, Google Assistant, Plex, Kodi (or the optimized SPMC) and many other Android video-streaming apps and games. The 2017 editions come with an always listening games controller that offers Google Assistant support. It comes in two versions - a 16 GB version for $199/£199 and a 500GB version for $299/£299. The NVIDIA Shield Android TV is a high-powered Android TV device, featuring a Tegra X1 and 3GB of RAM (source).
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